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DelayedSkeletonProps

Struct DelayedSkeletonProps 

Source
pub struct DelayedSkeletonProps {
    pub children: ChildrenFn,
    pub pulse: bool,
}
Expand description

Props for the DelayedSkeleton component.

延迟渲染的骨架屏包装组件。

前 SKELETON_DELAY_MS 毫秒内不渲染任何内容; 超过延迟后渲染子元素。计时只在浏览器端(Effect 内)启动, SSR 与 hydration 首帧都输出空内容,DOM 一致。

快加载(< 200ms):组件在渲染前就被卸载,用户完全看不到骨架屏。 慢加载:骨架屏正常显示,占位块自带扫光。 导航挂起期间挂载(分包迟到、用户已看过路由骨架):立即显示,不再留 200ms 空白。 pulse = true 额外给整体加呼吸动画,仅用于没有使用 SkeletonBox 的旧骨架。

§Required Props

  • children: [ChildrenFn]

§Optional Props

Fields§

§children: ChildrenFn§pulse: bool

Implementations§

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impl DelayedSkeletonProps

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pub fn builder() -> DelayedSkeletonPropsBuilder<((), ())>

Create a builder for building DelayedSkeletonProps. On the builder, call .children(...), .pulse(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of DelayedSkeletonProps.

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impl Props for DelayedSkeletonProps

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type Builder = DelayedSkeletonPropsBuilder

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fn builder() -> Self::Builder

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

👎Deprecated since 0.7.7:

replaced by palette::chromatic_adaptation::AdaptIntoUnclamped

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

👎Deprecated since 0.7.7:

replaced by palette::chromatic_adaptation::AdaptIntoUnclamped

Convert the source color to the destination color using the bradford method by default.
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impl<T, C> AdaptIntoUnclamped<T> for C
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type Scalar = <T as AdaptFromUnclamped<C>>::Scalar

The number type that’s used as the color’s components.
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Adapt a color of type Self into a color of type T, using the custom matrix M. Read more
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Adapt a color of type Self into a color of type T, using the Bradford matrix. Read more
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