pub(super) struct AssetTileProps {
pub(super) asset: Signal<AssetDto>,
pub(super) active: Signal<bool>,
pub(super) checked: Signal<bool>,
pub(super) on_open: Callback<String>,
pub(super) on_check: Callback<(String, bool)>,
}Expand description
Props for the AssetTile component.
网格中的一格。
asset 随列表刷新更新(For 按 id 复用格子,数据变化不重建 DOM,保住键盘焦点);
active / checked 由页面按详情栏与勾选集派生。
§Required Props
asset:impl Into<Signal<AssetDto>>active:impl Into<Signal<bool>>checked:impl Into<Signal<bool>>on_open:impl Into<Callback<String>>on_check: [impl Into<Callback<(String, bool)>>](Callback<(String, bool)>)
Fields§
§asset: Signal<AssetDto>§active: Signal<bool>§checked: Signal<bool>§on_open: Callback<String>§on_check: Callback<(String, bool)>Implementations§
Source§impl AssetTileProps
impl AssetTileProps
Sourcepub(super) fn builder() -> AssetTilePropsBuilder<((), (), (), (), ())>
pub(super) fn builder() -> AssetTilePropsBuilder<((), (), (), (), ())>
Create a builder for building AssetTileProps.
On the builder, call .asset(...), .active(...), .checked(...), .on_open(...), .on_check(...) to set the values of the fields.
Finally, call .build() to create the instance of AssetTileProps.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AssetTileProps
impl RefUnwindSafe for AssetTileProps
impl Send for AssetTileProps
impl Sync for AssetTileProps
impl Unpin for AssetTileProps
impl UnsafeUnpin for AssetTileProps
impl UnwindSafe for AssetTileProps
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